#ifndef BODYMOTIONSTATE_H
#define BODYMOTIONSTATE_H

#include "physicsServer.h"

using namespace sde;

class BodyMotionState : public btDefaultMotionState {
private:
    Object* object;

public:
    BodyMotionState(Object* _object, btTransform transform);
    
    virtual void getWorldTransform(btTransform& transform) const;
    virtual void setWorldTransform(const btTransform& transform);
};

#endif
